explore policy, news and resources
-
Video Game Industry Impact: Illinois
ESA Research /Illinois is famous for many things--including a vibrant video game industry. There are more than 65 video game company locations in the state, including offices for Deep Silver, NVIDIA and WB Games. The local video game ecosystem in Illinois supports 8,112 jobs and drives over $1.3 billion in economic output…
-
Video Game Industry Impact: Idaho
ESA Research /Boise, Idaho is home to Micron Technology, a large developer and manufacturer of hardware used in video game applications. Idaho's local video game ecosystem supports 7,189 jobs and drives over $1.64 billion in economic output for the state. There are more than four video game company locations in the…
-
Video Game Industry Impact: New York
ESA Research /New York is famous for many things--including a vibrant video game industry. There are more than 141 video game company locations in the state, including offices for Activision Blizzard, CI Games, NVIDIA and Take-Two Interactive. New York's local video game ecosystem supports 11,062 jobs and drives over $2.06 billion…
-
Video Game Industry Impact: Georgia
ESA Research /Georgia is famous for many things--including a vibrant video game industry. There are more than 57 video game company locations in the state including Blue Mammoth Games, a Ubisoft studio. Georgia's local video game ecosystem supports 4,996 jobs and drives over $801 million in economic output for the state.https://www.youtube.com/watch?v=UNw-OCp8jO4Learn more…
-
#G4C2019: Video Games Can Change the World
ESA Research /This past June, the Entertainment Software Association sponsored and participated in the sixteenth annual Games for Change Festival in New York City. The gathering featured developers, creators, researchers, technologists, educators, policy makers, non-profits, and more. Together, participants and speakers explored how to leverage video games for social good.While at…
-
2018 Essential Facts About the Computer and Video Game Industry
ESA Research /ESA surveys more than 4,000 American households (including the heads of and most frequent gamers within each household) about their video game playing habits and attitudes, resulting in these survey results for 2018.