explore policy, news and resources
-
ESA Statement on Sony E3 2020 Announcement
Statements /"E3 is a signature event celebrating the video game industry and showcasing the people, brands and innovations redefining entertainment loved by billions of people around the world."
-
Diving into Learning Games with #EdGamesExpo
Perspectives /A fireside chat at ESA HQ kicked off the start of the seventh annual #EdGamesExpo, the Department of Education's annual public showcase and celebration of educational learning games as well as innovative forms of learning technologies for children and students in education and special education.
-
Putting Player Safety First
Perspectives /Online platforms have an incredible ability to bring people together, forge new friendships and build communities. Creating a safe and positive experience for all our players is deeply important to everyone in our industry, many of whom not only create video games but also enjoy them with their own…
-
Keys to Learn: Unlocking the Power of Games with Ubisoft and Games for Change
Perspectives /On a cloudy morning in New York City last Thursday, a class of students from a local technology magnet school joined video game industry professionals, Games for Change staff, and experts from Ubisoft to experience some of the newest and most innovative educational games available.
-
#NationalVideoGamesDay 2019
Perspectives /In celebration of Video Games Day 2019, here’s 24 fun facts about our industry that might surprise you:#1. Video game history goes back as far as the 1950s, when computer scientists started designing simple games and simulations for fun.#2. Video games didn’t become popular with the mainstream until the…
-
VR, AR, and MR: How XR Technology is Shaping the Future
Perspectives /Unlike hovercrafts, holograms, and humanoid robots, extended reality (XR) is no longer just a futuristic fantasy. XR technology today is a part of our daily lives—a widespread and accessible technology with limitless applications and potential.What is XR?XR is a catch-all category for all real-and-virtual combined environments generated by computer…