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ESA Leadership Desk: 214 Million Americans Play Video Games
Perspectives /As the 2020 Essential Facts demonstrates, video games have become the leading form of entertainment because they bring us joy, connection and a sense of belonging when we need it most. Their value to society has never been more vital.
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ESA President & CEO Stanley Pierre-Louis Speaks at Games For Change 2020
Speeches & Testimony /On July 14, 2020, ESA President & CEO Stanley Pierre-Louis gave a speech at the 2020 Games for Change (G4C) Festival on the “Unifying Power of Video Games". Watch the full speech here!
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Video Game Industry Impact: California
ESA Research /California is famous for many things--including a vibrant video game industry. There are more than 619 video game company locations in the state, including offices for 2K, 505 Games, Activision Blizzard, Amazon Games, BANDAI NAMCO Entertainment, Capcom, Deep Silver, Electronic Arts, GungHo Online Entertainment, Intellivision Entertainment, Konami, XSEED Games, Natsume, NCSOFT, Nexon, Nintendo, NVIDIA, Riot Games,…
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Video Games, Esports, and the Power of Play: Celebrating the Game Generation at the Washington Post
Events / Perspectives /Video game champions from different backgrounds gathered to celebrate the Game Generation and Power of Play—a groundbreaking event highlighting the rich and positive impact of video games.
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Future Achievers
Perspectives /During Black History Month, as we recognize invaluable past and present accomplishments, the ESA Foundation focuses on tomorrow’s innovators.
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ESA Foundation Opens the 2020-21 Scholarship Application Process with its First-Ever College Esports Program for American Women & Minorities
Press Releases /The esports scholarship is one of three the Foundation now offers college students seeking a career in the video game industry. Applications are due March 2.