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  • Entertainment Software Association Statement on Successful Piracy Prosecution

    Statements /

    The Entertainment Software Association issued the following statement on the successful piracy prosecution in the Western District of Washington: "The Entertainment Software Association applauds the United States Department of Justice and the United States Attorney’s Office for the Western District of Washington for the successful prosecution of Gary Bowser, a…

  • Online Safety a Video Game Industry Priority on Safer Internet Day 2022 and Beyond

    “Safety is not a competitive issue for the video game industry—it is a shared priority that requires collective action,” Entertainment Software Association (ESA) Senior Vice President & General Counsel Gina Vetere said.

  • 2022 International Intellectual Property Alliance Special 301 Report Submission

    Statements /

    On January 31, 2022, the International Intellectual Property Alliance (IIPA) filed its annual Special 301 Report submission with the Office of the United States Trade Representative (USTR). As a member of IIPA, the Entertainment Software Association (ESA) contributed information on over 20 countries to highlight intellectual property protection and…

  • What’s Needed to Design and Build an Inclusive Metaverse?

    Events /

    ESA Foundation Executive Director Anastasia Staten led “Video Games and the Metaverse: How We Will Build it Together,” a GamesBeat Summit panel with leading industry members on “building this new reality to reflect our aspirations and diversity.”

  • U.S. Consumer Video Game Spending Totaled $60.4 Billion in 2021

    Press Releases /

    Overall total consumer spending on video games in the U.S. totaled $60.4 billion in 2021, an 8 percent increase over 2020, according to new data released today by the Entertainment Software Association (ESA) and The NPD Group.

  • ESA Announces That E3 2022 Will Not Be Held in Person

    Statements /

    Washington, D.C. – January, 6, 2022 – The ESA today issued the following statement about its annual industry event E3."Due to the ongoing health risks surrounding COVID-19 and its potential impact on the safety of exhibitors and attendees, E3 will not be held in person in 2022. We remain…

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