News and Resources
explore policy, news and resources
-
2022 Essential Facts About the Video Game Industry
ESA Research / Fact Sheets /2022 Essential Facts About the Video Game Industry highlights how millions of Americans turn to video games for connection, educational enrichment and entertainment.
-
Nearly All Americans Now View Video Game Play as Beneficial Following COVID-19 Lockdowns
New research shows uptick in recognizing diverse benefits of video games, including bringing people of different backgrounds together, improving cognitive skills and providing stress reliefWASHINGTON – June 7, 2022 – The Entertainment Software Association (ESA) today released the findings of its 2022 Essential Facts About the Video Game Industry…
-
ESA President and CEO Stanley Pierre-Louis Joined Industry Leaders at D.I.C.E. 2022 Town Hall
Events /On February 23, 2022, Entertainment Software Association (ESA) President and CEO Stanley Pierre-Louis spoke at a D.I.C.E. state of the industry town hall alongside Xbox General Manager, Creator Partnerships Jen MacLean, Unity Vice President, Accelerate Solutions Ryan Peterson, Tencent Games Global Vice President of Partnerships Pete Smith, Epic Games…
-
2021 GamesBeat Summit Next Panel Explored Games as a Vehicle for Social Impact
Events /On Wednesday, November 10, 2021, the Entertainment Software Association President and CEO Stanley Pierre-Louis moderated a GamesBeat Summit Next panel focusing on how video games are achieving social impact. Jessica Lindl, Unity Vice President of Social Impact, and David Washington, HiDef Founder and Chief Impact Officer, spoke with Pierre-Louis…
-
ESA Leadership Desk: A Nation of Video Game Players
Featured Item / Perspectives /Games transcend age, race, gender, platform and even political parties. Indeed, this is the United States of Play.
-
2021 Essential Facts About the Video Game Industry
ESA Research / Fact Sheets /This year's 2021 Essential Facts About the Video Game Industry confirms that, in the last year during the global pandemic, people from all walks of life reached for video games to find joy, connection and a sense of belonging.