explore policy, news and resources
-
ESA Leadership Desk: 214 Million Americans Play Video Games
Perspectives /As the 2020 Essential Facts demonstrates, video games have become the leading form of entertainment because they bring us joy, connection and a sense of belonging when we need it most. Their value to society has never been more vital.
-
#NationalVideoGamesDay 2019
Perspectives /In celebration of Video Games Day 2019, here’s 24 fun facts about our industry that might surprise you:#1. Video game history goes back as far as the 1950s, when computer scientists started designing simple games and simulations for fun.#2. Video games didn’t become popular with the mainstream until the…
-
Video Game Industry Commitments to Further Inform Consumer Purchases
Perspectives /We commend our members for their continued efforts to listen to their customers and provide consumers with information to make more informed choices for their gameplay.
-
Family Game Night with ESRB Senior Vice President Bill Garrity
Perspectives /Learn more about why ESRB Senior Vice President Bill Garrity loves family game nights. "Playing together is quality time, full stop. We’re talking. We’re encouraging each other at times and competing at others. I’m sure I’ll miss it when they move out."
-
Parental Priorities: What Parents Can Do To Better Manage Spending In Video Games
Perspectives /The following article was written by ESRB President Patricia Vance and originally appeared in Education and Career News. It has been updated to reflect current video game rating labels. Once upon a time, a parent would go to the store and buy a video game off the shelf and the…
-
Are Video Games The Key To Learning?
Perspectives /The students at Drayton Hall Elementary in Charleston, SC generally start each morning a bit differently than many other schools. After attendance and the Pledge of Allegiance, they pull out their iPads and get to work. And sometimes that schoolwork might appear to be less about memorizing facts and…