Policy Positions

We support policies that protect creative works, promote innovation, and expand the dynamic marketplace for the video game industry.

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  • New STORY MODE Series Explores the Positive Benefits of Video Games

    Press Releases /

    The Entertainment Software Association and Games for Change partner to produce series featuring industry leaders discussing the positive impact of games on mental health, wellness, education and the power of playWASHINGTON – March 3, 2022 – The Entertainment Software Association (ESA) and Games for Change (G4C) today announced the…

  • U.S. Video Game Industry Trade Group Selects New Public Affairs Agency

    Press Releases /

    Showcasing the Industry’s Growing Positive Impact on People, Culture and the Economy to State and Federal PolicymakersWashington, D.C., February 15, 2022 – The Entertainment Software Association (ESA) today announced the selection of Curley Company (Curley) as its Agency of Record (AOR) following a competitive search for a partner with…

  • U.S. Consumer Video Game Spending Totaled $60.4 Billion in 2021

    Press Releases /

    Overall total consumer spending on video games in the U.S. totaled $60.4 billion in 2021, an 8 percent increase over 2020, according to new data released today by the Entertainment Software Association (ESA) and The NPD Group.

  • News Release: Global Trade Groups Launch First Comprehensive Guide to Fast-growing, Worldwide Esports Phenomenon

    Press Releases /

    ‘The Guide to Esports’ Explains Competitive Gaming Fundamentals, the Global Impact of Esports and the Importance of Intellectual Property to Fuel Excitement and GrowthBrussels, Belgium - December 14, 2021 - ISFE Esports today published the first comprehensive, global competitive gaming compendium—The Guide to Esports—with the support of its sister…

  • ESA President and CEO Stanley Pierre-Louis Recognized with 2021 Black in Gaming Foundation Award

    Press Releases /

    Entertainment Software Association President and CEO Stanley Pierre-Louis received the 2021 Black in Gaming (BIG) Image Award in recognition of his contributions to the video game industry during an online ceremony streamed on Saturday, November 13, 2021.“I’d like to express my deep gratitude to the team at Black in…

  • News Release: Report Details Benefits of Using Video Games in K-12 Education

    Press Releases /

    Learning Through Play Helps Develop Problem-Solving and Critical Thinking Skills and Meaningful Relationships WASHINGTON, D.C. – October 26, 2021 – The Entertainment Software Association (ESA) and Higher Education Video Game Alliance (HEVGA) today released a new report that details how K-12 educators are using video games in classrooms across…

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