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The US Video Game Industry Urges Lawmakers to Keep Esports Alive in Nevada
Press Releases /The Entertainment Software Association (ESA) today calls upon Nevada lawmakers to abandon legislation establishing a first-of-its-kind government regulatory scheme with barriers that would ultimately harm the state’s vibrant and growing esports ecosystem.
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Training the Video Game Industry’s Next Generation: A Conversation with Elizabeth Stringer
Perspectives /Elizabeth Stringer helped introduce the first generation of lifelong gamers to the world of video games. Now she’s training the next generation to move the industry further.
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Toyz Electronics: Changing the Game for Kids in Underserved Communities
Perspectives /From bringing kids to Carnegie Mellon to creating VR games teaching kids about coding, Toyz Electronics is making a concentrated effort to change the game for kids in underserved communities.
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Into the Metaverse and Beyond: How Diversity in Video Games Drives a More Diverse Future
Perspectives /One thing has become abundantly clear in the social awakening that followed the murder of George Floyd. To make progress, we must deliberately and intentionally make diversity, equity and inclusion a priority at every level – from our work environments to the online worlds we create and inhabit.
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ESA Leadership Desk: U.S. Video Game Industry Fuels Connection, Employment and Economic Growth
Perspectives /Video games are a part of the fabric of American culture and a cornerstone of entertainment—and we’re a key part of America’s economic engine, too. That’s why we’re excited to share our latest Economic Impact Report, which details the significant impact video games have on our economy.
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ESA President & CEO Stanley Pierre-Louis Speaks at Games For Change 2020
Speeches & Testimony /On July 14, 2020, ESA President & CEO Stanley Pierre-Louis gave a speech at the 2020 Games for Change (G4C) Festival on the “Unifying Power of Video Games". Watch the full speech here!