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The US Video Game Industry Urges Lawmakers to Keep Esports Alive in NevadaPress Releases /
The Entertainment Software Association (ESA) today calls upon Nevada lawmakers to abandon legislation establishing a first-of-its-kind government regulatory scheme with barriers that would ultimately harm the state’s vibrant and growing esports ecosystem.
Training the Video Game Industry’s Next Generation: A Conversation with Elizabeth StringerPerspectives /
Elizabeth Stringer helped introduce the first generation of lifelong gamers to the world of video games. Now she’s training the next generation to move the industry further.
Toyz Electronics: Changing the Game for Kids in Underserved CommunitiesPerspectives /
From bringing kids to Carnegie Mellon to creating VR games teaching kids about coding, Toyz Electronics is making a concentrated effort to change the game for kids in underserved communities.
Into the Metaverse and Beyond: How Diversity in Video Games Drives a More Diverse FuturePerspectives /
One thing has become abundantly clear in the social awakening that followed the murder of George Floyd. To make progress, we must deliberately and intentionally make diversity, equity and inclusion a priority at every level – from our work environments to the online worlds we create and inhabit.
ESA Leadership Desk: U.S. Video Game Industry Fuels Connection, Employment and Economic GrowthPerspectives /
Video games are a part of the fabric of American culture and a cornerstone of entertainment—and we’re a key part of America’s economic engine, too. That’s why we’re excited to share our latest Economic Impact Report, which details the significant impact video games have on our economy.
ESA President & CEO Stanley Pierre-Louis Speaks at Games For Change 2020Speeches & Testimony /
On July 14, 2020, ESA President & CEO Stanley Pierre-Louis gave a speech at the 2020 Games for Change (G4C) Festival on the “Unifying Power of Video Games". Watch the full speech here!