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Seizing an Opportunity for Women in the Metaverse
Perspectives /Many people think women don’t love video games, but they’re wrong. One in three people worldwide plays video games, and nearly half of those gamers are women. However, less than a quarter of the employees in the video game industry are women, suggesting stereotypes may be a contributing factor…
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The Entertainment Software Association Congratulates the ESA-Sponsored CHCI Summer Intern and CBCF 2021-2022 STEAM Fellow
Perspectives /The ESA congratulates Wilner Alvarez, the ESA-sponsored Congressional Hispanic Caucus Institute (CHCI) summer intern, and Brittany Thomas, the ESA-sponsored Congressional Black Caucus Foundation (CBCF) 2021-2021 STEAM fellow!
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ESA Leadership Desk: A Nation of Video Game Players
Featured Item / Perspectives /Games transcend age, race, gender, platform and even political parties. Indeed, this is the United States of Play.
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ESA Leadership Desk: Reflecting on the Decade Since the U.S. Supreme Court Recognized First Amendment Protections for Video Games
Featured Item / Perspectives /Ten years ago this month, the U.S. Supreme Court issued its landmark decision recognizing the application of the First Amendment to video games.
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ESA President & CEO Stanley Pierre-Louis on Bloomberg’s “Black in Focus”
Featured Item / Perspectives /ESA President & CEO Stanley Pierre-Louis spoke with Karen Toulon from Bloomberg News on the video game industry for this week's, "Black in Focus."
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Training the Video Game Industry’s Next Generation: A Conversation with Elizabeth Stringer
Perspectives /Elizabeth Stringer helped introduce the first generation of lifelong gamers to the world of video games. Now she’s training the next generation to move the industry further.