Policy Positions

We support policies that protect creative works, promote innovation, and expand the dynamic marketplace for the video game industry.

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results in Marketplace Innovation.
  • 2022 Essential Facts About the Video Game Industry

    ESA Research / Fact Sheets /

    2022 Essential Facts About the Video Game Industry highlights how millions of Americans turn to video games for connection, educational enrichment and entertainment.

  • U.S. Consumer Video Game Spending Totaled $60.4 Billion in 2021

    Press Releases /

    Overall total consumer spending on video games in the U.S. totaled $60.4 billion in 2021, an 8 percent increase over 2020, according to new data released today by the Entertainment Software Association (ESA) and The NPD Group.

  • 2021 Essential Facts About the Video Game Industry

    Fact Sheets / ESA Research /

    This year's 2021 Essential Facts About the Video Game Industry confirms that, in the last year during the global pandemic, people from all walks of life reached for video games to find joy, connection and a sense of belonging.

  • 2020 Essential Facts About the Video Game Industry

    ESA Research / Fact Sheets /

    ESA's 2020 Essential Facts About the Video Game Industry answers frequently asked questions like who plays video games, why do people play video games and how and when do people play?

  • ESA Leadership Desk: 214 Million Americans Play Video Games

    Perspectives /

    As the 2020 Essential Facts demonstrates, video games have become the leading form of entertainment because they bring us joy, connection and a sense of belonging when we need it most. Their value to society has never been more vital.

  • Video Game Industry Impact: California

    ESA Research /

    California is famous for many things--including a vibrant video game industry. There are more than 619 video game company locations in the state, including offices for ­­2K, 505 Games, Activision Blizzard, Amazon Games, BANDAI NAMCO Entertainment, Capcom, Deep Silver, Electronic Arts, GungHo Online Entertainment, Intellivision Entertainment, Konami, XSEED Games, Natsume, NCSOFT, Nexon, Nintendo, NVIDIA, Riot Games,…

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